Thursday’s animation session
I began work early today, getting into the studio space at around 9am. My goal for the day was to get my animation either finished or close to. At around about 1pm I had created this animation, which was close to being finished. Unlike my other animations, there was no ‘distractions’ or tangents in the work. The animation simply had a bouncing ball move across the screen, hit the end of the screen and bounce to a stop. I had rendered most of the frames and overall the result was good. Nevertheless after discussion with Mark, he mentioned some key criticisms of the animations that I noted in the background. I aimed to address these in my next animation, but unfortunately with little time left until the image metric presentation, I only had the time to map out my arc and timing. This looked promising and when I am next in the studio, I will finish this and hopefully it will be my final animation. Of course this will have to be done sometime next week when the work is not being done on the 3D bouncing ball. However overall, I am very happy with how the animating session worked out. 2D animation is interesting and pretty refreshing to work with.
Improvements I plan to make next time:
-Get the arc, timing and squash and stretch perfect before polishing off the look.
-Make the final 2D bouncing ball animation so that I can focus on other elements of the project.
-Get in more practice if possible.
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