Today I got into the studio at around 10:30, which was fortunately in the middle of Mark’s lecture to another group – meaning I had ample time to note down the procedure for superimposing a reference image into Mudbox. These were the basic notes I took:
Go to Image browser
Set image to camera
(Options) Depth (in front or behind mesh) and Visibility sliders (opacity)
Transform using the select objects tool (making sure to keep the exact same scale!)
Lock camera/ camera bookmark to get the profile and frontal comparisons on easy access)
Grab areas of the face – line it up (use mesh as guide) – don’t be picky (rough guide to shape)
(A neat trick on Mudbox)
Base head – mirror (select face tool) to select the side of the face to mirror
In addition to these notes, I once again created two heads. ‘Alice’ the first head I created was a recreation of a character idea I had. Considering the sculpts that I have made thus far being all male, it was a good opportunity to attempt a female face and get in much needed practice with the software.
Overall, despite somewhat disappointing lips, I was impressed with the end sculpt – especially with the detail to the back of the head and hair. Still the overall focus seemed to drift away from the facial detail and linger more with the hairstyle. I was especially guilty of this with my rough sculpt of Final Fantasy character ‘Snow Villiers’ (the second sculpt of the day).
Given the over the top hair and bandana, the hair should not had really been attempted. Still after mapping out facial features and positions in accordance with the images available, I tried to get the hair and bandana perfect – which was not particularly successful. Below are the images of Snow and My Snow sculpt (with or without the bandana/ hair).
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