Today I did not manage to get much more work done, as I had to organise installing Mudbox onto a new computer – a task which while not offering much in the way of short term benefits, did mean that next week I will be able to work outside of studio time to optimise the time spent on my final sculpt.
Still despite the set up taking up much time, I created another 2 heads on Mudbox. The first one was not my greatest work but much like my other models, it had a particular focus. This was wrinkles - Small or otherwise.
Key criticisms: Triangular nose, eye definition not perfect, bumpy texture, muscles not finished.
The second head was focusing on asymmetrical features and pushing the face into obscure expression – especially when it came to the mouth and eyebrows. It was not particularly created for a realistic purpose so I can’t really reflect on the look – but it showed me how not mirroring entire faces can add an entirely new dimension to the feel of a face.
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