Thus far my understanding of topology as a concept is somewhat solid – especially since the Monday lecture. But the final step in Dominic’s digital sculpt is to apply this concept onto the face directly. This is something which will require much more than an understanding of the concept so before I begin work on a topological mesh, I will look again at two resources which have been somewhat underused and understated in my blog thus far but will be crucial assets for the task. These are:
Artnatomia is a brilliant website which allows the user to look at a generic human face in relation to the placement of the skull and also the underlying muscles – being able to freely move between the two using sliders:
The reason that this is an important tool for the construction of a topological study layer is that the shape and prominence of the facial muscles and skull shape essentially craft the topology of the face – and in turn the mesh. By identifying those muscles in my own sculpt, and my model Dominic, it will mean that I can identify how my mesh should flow.
Still beyond knowing where a mesh will flow, it is also an important to know how these meshes should look. This is one of the reasons subdivisionmodeling’s forum discussion is important. The forum discussion is full of topological examples – which highlights the flow of particular areas in a mesh, in addition to how the use of ‘Poles’ can manipulate that flow.
(Two types of Poles - E: (When a square is protruded from a flat object you get four E poles (one at each corner)) and N: (“The nose pole”))
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