Sunday, 27 February 2011

Final Sculpt

After two weeks working on the digital sculpture of Dominic, it is finally complete. From a personal perspective, the growth has been huge this unit. On the digital sculpting I have progressed from no knowledge of Mud box -to a relatively high level, while Topology (seemingly terrifying at the beginning) is now a term and theory I not only recognise, but can also map out my own models with.
Of course with any steep learning curve there were issues (one such being in the sculpting of human mouths) but each has been overcome either taking advice from others on board or working through it. The final sculpture lines up almost perfectly with the reference photo – as shown below, which I was incredibly impressed with, considering using a method of sculpture which required estimations of perspectives– rather than layering a stencil directly over the model.


Unfortunately, since most of the time was spent modelling and researching topography, two things I did not get to explore was the resource “Stop Staring: Facial Modelling and Animating done correctly” and also the area of texturing. The final image below does have some level of texture – but it was done via projecting the photo directly onto the model. This is not really a texturing technique and was only done to showcase the model in an optional fashion. However in this case it is not a huge loss as the sculpting technique and understanding of topography are the key aspects being marked. Still with facial animation/ modelling and texturing being important areas that are sure to be revisited at a later date, I will likely look at the two more – even if out of term time.

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