Wednesday and Thursdays modelling sessions were varying in success. Wednesday I largely worked at home, but through frequent software closing issues did not get much that I had done saved.
Because of this while doing the necessary tweaks on Thursday, I saved frequently – meaning that most of the edits done can be clearly seen:
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Using a large stamp brush on low strength, I attempted to add texture to the model - but this ended up adding unneeded detail and age to the face
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Began bulking out the cheeks and area around the mouth
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Bulked out areas smoothed - face starting to take shape |
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Evened out the hair line - an issue which had been bugging me for a while. Lowered corner of mouth for a serious expression, more smoothing |
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Final detail and material in place |
This final sculpt is almost perfect and aside from the topology layer – which will be addressed tomorrow, the digital sculpture is done. Looking through the steps taken, sculpting can clearly be attributed to not taking any kind of compromise over particular features. Even now looking over it, I think that tomorrow I will also edit the eyes as they are not quite as defined as I would like.
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